Intelligence & Espionage

Date of information is before Early access

Intelligence
Intelligence can be gathered in multiple ways such as:


 * scout ships
 * probes
 * sensor station
 * captured crew

''' There will not be an espionage factor in-game (no spies or sabotage). '''

Sensor station
The Sensor station has 2 modes: active and passive. Passive mode detects jump signatures in and out of the station's line of sight. It also detects active pings from objects in active mode. Active mode returns all objects within it's line of sight at the risk of giving it's own position away, along with any other assets controlled by the player close by.

The sensor range can be adjusted from a short 360 degree line of sight to a long range focused cone. The line of sight of sensor stations can be blocked by celestial bodies. Sensor stations need to be adjusted to a position if the line of sight is changed. The change in position takes time and shuts down the sensor stations functions depriving the player of information while it orientates itself to the new position.

Interrogation
Captured enemy crew can provide players with vital information about enemy activities. Higher ranking crew give better and more reliable information. Information can be about individual units, stations, up to the location of enemy bases and colonized celestial bodies. Information will be tied to the colony the captured crew member belonged to. Admirals, when interrogated, can provide information about other colonies.